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sTeam ist eine Open Source (GPL) Umgebung für den Aufbau und die Pflege virtueller Wissensräume. Sie stellt eine Fülle unterschiedlicher Mechanismen zur Unterstützung von kommunikativen und kooperativen Lern- und Arbeitsprozessen zur Verfügung. - Erfahren Sie mehr!
05.05.2008, 14:24
The new stable version 2.8 of the open-sTeam server software has been officially released today.
Among the improvements of the new version are:
- COAL serialization with native code (performance improvement)
- fixed compiling of native code on Mac OS X 10.5 (Leopard)
- some LDAP improvements (e.g. support for structural groups)
- fixed an issue where the cachesize setting would be ignored
- RSS feeds now have a content namespace
- added support for iconsets (iconsets are packages/modules that can define default icons for objects)
- all server.log output will now be prepended with a timestamp
- smtp, security and slow_requests log files will now be rotated, too
- improved init.d scripts (stabilized the restart option, even if the server takes so much time for shutdown that the script times out)
- various stability improvements
Please consult the server news for details on the new version and for downloads.
26.03.2008, 14:17
The new webinterface version comes with the following improvements:- don't let the browser cache error pages
26.11.2007, 11:39
The new webinterface version comes with the following improvements:- increased robustness of the installation process
- backported fix displaying errors in details view of pike scripts from web-2_3
- bugfix: always using USER_SELECTION in uppercase to increase robustness (probably fixed bug which may cause data loss)
21.11.2007, 10:11
The steam Java developer forum took place on the 19th of November at the Heinz Nixdorf Institute in Paderborn. The main issues discussed in this year's meeting were:- built modules from the differend communication layers to be able to exchange and enhance the communication layers (P2P, coal, offline...)
- enhancement of the offline persistence
- better handling of lokal files by the offline persitence of the javasteam API
- implement a config mechanism for the javasteam API in general to be able to configure things instead of making lokal changes of the API (maybe for switching the communication layer)
- use standard-mechanismus (z.B. log4j) for the log output of the javasteam API
- rework SSL and certificates for the secure coal connection müsste noch überarbeitet werden
- rework the event system of the java api for steam events
- implementation of a plugin-/module-mechanism for modular enhancements like communication or offline caching might be integrated as plugins/modules
- integration of support for the package:whiteboardsuppord- spm which offers methods for performance optimization for common requests
- implement/rework cache mechanism right into the javasteam API. The existing mechanism is disabled at the moment.
View some pictures of the activities.
12.11.2007, 16:45
The new webinterface version comes with the following improvements:- backported fix displaying errors in details view of pike scripts from web-2_3
- bugfix: always using USER_SELECTION in uppercase to increase robustness (probably fixed bug which may cause data loss)
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